【Blender 2.92】Modeling of a Coffee Grinder
This is an explanation of the “Coffee Grinder, etc." created on April 10.
Inspired by Mdesign’s tutorial video on “Coffee Grinder," I decided to create various coffee-related items.
I’ve summarized the intention behind the work, as well as the challenges I faced.
If you have any feedback or questions, feel free to reach out to me on Twitter (https://twitter.com/klala_lab) 😊
Mdesignさん@Mdesign_blenderの動画にインスパイアされて、コーヒーミルetc.を作りました。https://t.co/EBRSjVNuED
— クララ/Klala (@klala_lab) April 10, 2021
コーヒーセットはModelingHappy(@happy_modeling)さんの記事を参考にしました。
コーヒータイムが楽しくて、ついつい夜更かししてしまいました💦#blender #b3d #3dcg #blender初心者 pic.twitter.com/3MAnXYp8Lk
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Intention Behind the Work
I love coffee and drink it every day ☕
I usually settle for instant coffee, but every now and then, there are days when I want to enjoy a more authentic cup of coffee made from freshly ground beans using a grinder. Well, we don’t even have a grinder, let alone a paper filter, at home…
After watching Mdesign’s tutorial, my love for coffee was sparked, and I ended up creating various coffee-related items in a sort of chain reaction:
Grinder → Coffee beans → Ground coffee → Coffee ☕️ → Coffee cup/plate → Coffee spoon → Coffee cream
Techniques Used
All of these can be created using basic modeling techniques 👍
- Subdivision Surface Modifier
- Bevel Modifier
- Subdivision
- Randomization
- Proportional Editing
- Mesh Duplication
- Object Separation
Creation Process
I will briefly explain the creation process for each item.
Coffee Grinder
I referred to Mdesign’s tutorial for this.
The creation process is as follows:
- Add a cube object, scale and extrude to create the base shape of the grinder.
- Extrude and scale a circle repeatedly to form the basic shape of the mill plate.
- Add a subdivision surface modifier and use loop cuts to refine the shape.
- For the mill axis, add a cylinder and use loop cuts and scaling to adjust the shape.
- For the handle part, add a cylinder, delete the vertices on the right half, and extrude. After several extrusions, taper the end, then add a cylinder at the tip.
- For the handle, add a circle, and extrude and scale repeatedly to create the shape.
- For the drawer, add a cube and adjust the shape. The handle is created by extruding a circle.
The mesh and materials for the plate section were done as follows:
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Since I wanted to add coffee grounds later, I used the “Inset Faces (I) → Extrude (E)" method to create the drawer part. I applied a bevel to the outer edges.
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Coffee Beans
I created the coffee beans using a subdivision surface modifier and loop cuts.
- Add a cube object and adjust the shape.
- Use a loop cut to divide it into two parts.
- Select all the edges except for the top face and delete them using X → “Dissolve Edges."
- Select the inserted edge on the top face and bevel it using Ctrl+B.
- Extrude the face using E.
- Use S → X to scale the extruded face.
- Add a subdivision surface modifier.
- Add more edges with loop cuts and K to refine the shape.
- Set the material (dark brown).
Here is a screenshot from when I was creating the beans:
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Coffee Grounds
I created the coffee grounds using the following steps:
- Add a cube object and adjust the shape.
- Use a loop cut to divide it into two parts.
- Select all the edges except for the top face and delete them using X → “Dissolve Edges."
- Select the inserted edge on the top face and bevel it using Ctrl+B.
- Extrude the face using E.
- Use S → X to scale the extruded face.
- Add a subdivision surface modifier.
- Add more edges with loop cuts and K to refine the shape.
- Set the material (dark brown).
The mesh looks like this. It’s quite detailed…
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Coffee Cup/Plate
I created the coffee cup and plate using the following article from ModelingHappy as a reference:
The pattern on the plate was created as follows:
- Switch to edge selection mode and select the edges starting from the center of the plate and extending outward by pressing “Alt + Left Click" to select a loop of edges.
- With the edges selected, press “Ctrl + B" to bevel them.
- Press “E" to extrude (to make a recessed area).
- Apply the Subdivision Surface modifier.
- Use loop cuts to refine the shape.
The mesh looks like this.
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Coffee Milk
The basic creation method is the same as for the coffee cup, so I’ll skip the detailed steps.
For the spout, I created it by selecting and moving the vertices.
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Spoon
I created it using the following steps:
- Add a circle and scale it along the X-axis (S → X) to shape it.
- In Edit Mode, press F to fill the face, then use I for inset.
- Switch to edge selection and extrude the edges of the circle to form the handle.
- Add a Solidify modifier and a Subdivision Surface modifier.
- Use Loop Cut to refine the shape.
- Apply a silver material.
Here’s how the mesh looks. There’s a jagged pattern inside the spoon, but adding an inset on the face should make it smooth…
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Difficulties/Reflections
When trying to create the shape of the coffee bean, I initially attempted to add the Subdivision Surface modifier after making the loop cuts, but the shape didn’t turn out as I expected.
After some trial and error, I settled on the method I described earlier 😅
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Summary
In addition to the tutorial, I created several other items, and through making each one, I was able to learn different modeling techniques.
While trial and error takes time, I believe it helps develop problem-solving skills 😅
In the future, I want to continue recreating everyday items in CG 😊
Reference Tutorials
Mdesign: 【Blender】Super Easy Modeling! Let’s Make a Coffee Mill
ModelingHappy: “How to Make a Coffee Cup from Scratch for Blender Beginners"
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